On iOS and Google Play, downloads of the top 5 wearable apps more than doubled worldwide in 2014, lending to the category’s considerable growth. Quarterly downloads of top wearable apps more than doubled over the past year. Mobile Apps: Blurring Lines Between Virtual & Physical Worlds.With the Apple Watch hitting the market in April and Android Wear OEMs improving their designs, 2015 could paint a very different landscape. I wish there were more podcasts about game development, but there’s a documentary series I particularly like called The Life & Times of Video Games.Fitness trackers currently dominate the list of top wearable apps. I love everything from Gimlet Media ( StartUp, Science Vs, The Habitat, Sandra), and since I lived in the San Francisco Bay Area for 5 years, I love me some banter from This is Your Life in Silicon Valley. Pixel Art Academy borders on educational technology so a must is an EdSurge podcast. I don’t take it personally-you can’t make everything for everybody-but it still sucks that they got disappointed, be it my fault or not. It means they were excited enough about the game to buy it, but then it didn’t live up to their expectations. It’s tough when someone asks for a refund. What’s the hardest part of the work you do? Also, as an independent developer without a publisher, I spend a lot of time talking directly to players, which has brought a lot of awesome people into my life. Game development has so many different aspects (code, art, design, audio, business …) and I love them all! Doing most of them myself is a blessing of diversity, albeit one that I pay within slower progress. What’s the best thing about the work you do?
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